Research Projects

2021–current — Manipulating Acoustic Wavefronts using Metamaterials for Novel User Interfaces
Project ID: 787413, funded by EXCELLENT SCIENCE - European Research Council

2021 — Innovating Sema: Community-building of Live Coding Language Design and Performance with Machine Learning
Project ID: AH/V005154/1, funded by UKRI/AHRC

2019–2020 — MIMIC: Musically Intelligent Machines Interacting Collectivelly
Project ID: AH/R002657/1, funded by UKRI/AHRC

2015–2018 — RAPID-MIX: Realtime Adaptive Prototyping for Industrial Design of Multimodal Interactive eXpressive Technology
Project ID: 644862, funded by EU Horizon 2020 ICT-2014-1

2013–2014 — VisualYsART: Visual Programming Framework for Augmented Reality and Ubiquitous Natural User Interfaces
Project ID: 23201, funded by ERDF, through COMPETE program (POFC)

Peer-reviewed Publications

Cornelio, P., Dawes, C., Maggioni, E., Bernardo, F., Matti, S., Mai, M., Pawlizak, S., Zhang, J., Nelles, G., Krasteva, N. and Obrist, M. (2022). Virtually tasty: An investigation of the effect of ambient lighting and 3D-shaped taste stimuli on taste perception in virtual reality. International Journal of Gastronomy and Food Science, 30, 100626

Bernardo, F., Kiefer, C., Magnusson, T. (2021). Assessing the Support for Creativity of a Playground for Live Coding Machine Learning. In: Baalsrud Hauge, J., C. S. Cardoso, J., Roque, L., Gonzalez-Calero, P.A. (eds) Entertainment Computing – ICEC 2021. Lecture Notes in Computer Science, vol 13056. Springer, Cham.

Bernardo, F., Kiefer, C., Magnusson, T. (2020). A Signal Engine for a Live Coding Language Ecosystem. Journal of the Audio Engineering Society 68 (10), 756-766.

Bernardo, F., Zbyszyński, M., Grierson, M., Fiebrink, R. (2020) Designing and Evaluating the Usability of a Machine Learning API for Rapid Prototyping Music Technology. Frontiers in Artificial Intelligence – Machine Learning and Artificial Intelligence. Special issue on Music and AI. Vol. 3. DOI: 10.3389/frai.2020.00013

Bernardo, F., Kiefer, C., Magnusson, T. (2020). Designing for a Pluralist and User-Friendly Live Code Language Ecosystem with Sema. 5th International Conference on Live Coding, University of Limerick, Limerick, Ireland

Bernardo, F., Kiefer, C., Magnusson, T. (2019). An AudioWorklet-based Signal Engine for a Live Coding Language Ecosystem . In Proceedings of Web Audio Conference 2019. Norwegian University of Science and Technology (NTNU), Trondheim, Norway (Best Paper Award)

Bernardo, F., Grierson, M., Fiebrink, R. (2018). User-Centred Design Actions for Lightweight Evaluation of an Interactive Machine Learning Toolkit . Journal of Science and Technology of the Arts (CITARj), v. 10, n. 2, p. 2- 25-38, jul. 2018. ISSN 2183-0088. DOI:

Bernardo, F., Zbyszyński, M., Fiebrink, R., Grierson, M. (2017). Interactive Machine Learning for End-User Innovation. Designing the User Experience of Machine Learning Systems Proceedings of Association for the Advancement of Artificial Inteligence (AAAI) Spring Symposium, Stanford University, Palo Alto, CA

Bernardo, F., Arner, N., Batchelor, P. (2017). O Soli Mio: Exploring Millimeter Wave Radar for Musical Interaction. Proceedings of New Interfaces for Musical Expression 2017, Aalborg University, Copenhagen, Denmark

Tilmanne, J., d’Alessandro, N., Barborka, P., Bayansar, F., Bernardo, F., Fiebrink, R., Heloir, A., Hemery, E., Laraba, S., Moinet, A., Nunnari, F., Ravet, T., Reboursière, L., Sarasua, A., Tits, M., Tits, N., Zajéga, F. (2018). Prototyping a New Audio-Visual Instrument Based on Extraction of High-Level Features on Full-Body Motion. Technical Report, in Proceedings of eNTERFACE 2015 Workshop on Intelligent Interfaces, Mons, Belgium

Parkinson, A., Zbyszyński, M., Bernardo, F. (2017). Demonstrating Interactive Machine Learning Tools for Rapid Prototyping of Gestural Instruments in the Browser. Proceedings of Web Audio Conference 2017, Queen Mary University of London, London, UK

Ward, N., Ortiz, M., Bernardo, F., Tanaka, A. (2016). Designing and measuring gesture using Laban Movement Analysis and Electromyogram. 3rd Workshop on Full-Body and Multisensory Experience (BodySenseUX@UbiComp'16), Heidelberg, Germany

Bernardo, F., Pestana, P., Martins, L. (2015). The Smart Stage: Designing 3D Interaction Metaphors for Immersive and Ubiquitous Music Systems. International Conference on New Music Concepts (ICNMC 2015), Treviso, Italy - ISBN: 978-88-6551-188-6

Bernardo, F., Martins, L. (2014). Disintermediation Effects on Independent Approaches to Music Business . International Journal of Music Business Research (IJMBR) – issn 2227-5789

Bernardo, F. (2014). Music video games in live performance: Catachresis or an emergent approach?. Videojogos 2014 - Conferência de Ciências e Artes dos Videojogos, Barcelos, Portugal

Bernardo, F. (2014). Dodging the Middleman: Insights on Disintermediation in the Independent Music Sector KISMIF International Conference on Underground music scenes and DIY cultures, Porto, Portugal

Bernardo, F., Martins, L. (2013). Disintermediation effects in the music business – A return to old times?. Music Business Research Days 2013, Vienna, Austria. Best Paper award at the Young Scholars Workshop.

José, R., Bernardo, F. (2009). Extended Bluetooth naming for empowered presence and situated interaction with public displays. 3th Symposium of Ubiquitous Computing and Ambient Intelligence 2008